Chapters in Book

  1. M. Becker, and N. Magnenat Thalmann, Deformable Models in Medical Image Segmentation, 3D Multiscale Physiological Human, DOI: 10.1007/978-1-4471-6275-9_4, Springer-Verlag, London, 2014
  2. M. Elgendi, J. Dauwels, B. Rebsamen, R. Shukla, Y. Putra, J. Gamez, Niu ZePing, Bangying Ho, N. Prasad, D. Aggarwal, A. Nair, V. Mishuhina, F. Vialatte, M. Constable, A. Cichocki, C. Latchoumane, J. Jeong, D. Thalmann and N. Magnenat Thalmann, From Auditory and Visual to Immersive Neurofeedback: Application to Diagnosis of Alzheimer's Disease,  Neural Computation, Neuro Devices, and Neural Prosthesis, Springer New York, pp. 63-97, 2014
  3. S. Sarda, M. Constable, J. Dauwels, S. Dauwels (Okutsu), M. Elgendi, Z. Mengyu, U. Rasheed, Y. Tahir, D. Thalmann, N. Magnenat Thalmann, Natural Interaction with Robots, Knowbots and Smartphones, pp 375-387, Springer, 2014
  4. N. K.H. Chia, N. K.N. Kee, Y. Cai and N. Magnenat Thalmann, Pink Dolphins: A Serious Simulation Game, in Y Cai & SL Goei (editors), Simulation, Serious Games and Their Applications, Springer, pp. 207-217, DOI: 10.1007/978-981-4560-32, November 2013
  5. N. K.H. Chia, Y. Cai, N. K.N. Kee, N. Magnenat Thalmann, B. Yang, J. Zheng, D. Thalmann , Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins, in Yiyu Cai (editor), 3D Immersive & Interactive Learning, Springer, pp 105-121, February 2013
  6. L. Assassi and N. Magnenat Thalmann, Biomechanical Approach for Dynamic Hip Joint Analysis, Workshop on 3D Physiological Human (3DPH), the 25th Annual Conference on Computer Animation and Social Agents (CASA 2012), Springer Verlag, May 2012
  7. Z. Kasap and N. Magnenat Thalmann, Interacting with Emotion and Memory enabled Virtual Characters and Social Robots, In T. Nishida, C. Faucher and L. C. Jain (eds.), Modelling Machine Emotions for Realizing Intelligence: Foundations and Applications, Springer, Germany, pp. 240, 2010
  8. M.B. Moussa and Nadia Magnenat Thalmann, Applying Affect Recognition in Serious Games: The PlayMancer Project, pp 53-62 , Springer Berlin Heidelberg, 1 January 2009
  9. J. Schmid, A. Sandholm, F. Chung, D. Thalmann, H. Delingette and N. Magnenat Thalmann, Musculoskeletal Simulation Model Generation from MRI Datasets and Motion Capture Data, Recent Advances in the 3D Physiological Human, Springer-Verlag, pp. 3-19, 2009
  10. Z. Kasap and N. Magnenat Thalmann, Intelligent Virtual Humans with Autonomy and Personality: State-of-the-Art, New Advances in Virtual Humans (Eds.) Nadia Magnenat Thalmann, Lakhmi C. Jain, N. Ichalkaranje, Studies in Computational Intelligence, Springer, pp. 43-84, 2008
  11. T.D. Giacomo, H.S. Kim, L. Moccozet and N. Magnenat Thalmann, Control Structure and Multi-Resolution Techniques for Virtual Human Representation, Shape Analysis and Structuring Mathematics and Visualization 2008, pp. p 241-274, DOI: 10.1007/978-3-540-33265-7_8, 2008
  12. N. Magnenat Thalmann and U. Bonanni, Haptic Sensing of Virtual Textiles, Human Haptic Perception - Basics and Applications, Springer Berlin / Heidelberg, ISBN: 978-3-7643-7611-6, 2008
  13. N. Magnenat Thalmann, E. Lyard, M. Kasap and P. Volino, Adaptive Body, Motion and Cloth, Motion in Games, Springer-Verlag, pp. 63-71, 2008
  14. N. Magnenat Thalmann, P. Volino and C. Luible, Virtual Clothing, in Encyclopedia of Computer Science and Engineering, John Wiley & Sons, Article 675, January 2008
  15. T. Di Giacomo, S. Garchery and N. Magnenat Thalmann, Chapter 2: Expressive Visual Speech Generation, in Data-Driven 3D Facial Animation, in Zhigang Deng and Ulrich Neumann (eds.), Springer Press, ISBN: 978-1-84628-906-4, pp. 29-59, December 2007
  16. T. Di Giacomo, S. Garchery and N. Magnenat Thalmann, Chapter 12: Real-Time Adaptive Facial Animation, in Data-Driven 3D Facial Animation, in Zhigang Deng and Ulrich Neumann (eds.), Springer Press, ISBN: 978-1-84628-906-4, pp. 217-247, December 2007
  17. T. Di Giacomo, L. Moccozet and N. Magnenat Thalmann, State-of-the-Art on Level-Of-Detail for Virtual Human Animation and Representation, in Shape Analysis and Structuring, Leila de Floriani, Michela Spagnuolo (eds.), Springer Verlag, September2007
  18. T. Di Giacomo, H. Kim, S. Garchery, C. Joslin and N. Magnenat Thalmann, Dynamically Adaptive Streaming of 3D Data for Animated Characters, in Game Programming Gems 6, Mike Dickheiser (ed.), Charles River Media, pp. 593-606, March 2006
  19. A. Egges, T. Di Giacomo and N. Magnenat Thalmann, Synthesis of Realistic Idle Motion for Interactive Characters, in Game Programming Gems 6, Mike Dickheiser (ed.), Charles River Media, pp. 409-422, March 2006
  20. P. Volino, F. Dellas, T. Di Giacomo and N. Magnenat Thalmann, Integrated Platform for Networked and User-Oriented Virtual Clothing, in Encyclopedia on Multimedia Technology and Networking, published by Idea-Group Reference, Margherita Pagani(ed.), pp. 424-428, April 2005
  21. T. Di Giacomo, C. Joslin and N. Magnenat Thalmann, Overview of Production, Delivery and Playback of 3D Graphics, in Encyclopedia on Multimedia Technology and Networking, published by Idea-Group Reference, Margherita Pagani (ed.), pp. 855-863, April 2005
  22. N. Magnenat Thalmann and D. Thalmann, Computer Animation in: Handbook of Computer Science,CRC Press, 2004
  23. N. Magnenat Thalmann and D. Thalmann, An Overview of Virtual Humans, Handbook of Virtual Humans, John Wiley, pp. 1-25, 2004
  24. L. Vacchetti, V. Lepetit, M. Ponder, G. Papagiannakis, P. Fua, D. Thalmann and N. Magnenat Thalmann, Stable Real-time AR Framework for Training and Planning in Industrial Environments, Virtual Reality and Augmented Reality Applications in Manufacturing,Ong, Soh K., Nee, ISBN: 1-85233-796-6, Springer-Verlag, A.Y.C., pp.129-146, May 2004
  25. T. Di Giacomo and N. Magnenat Thalmann, Fast Deformations with Multilayered Physics, in Game Programming Gems 4, Charles River Media, A. Kirmse (ed.), pp. 275-287, March 2004
  26. N. Magnenat Thalmann, C. Joslin and U. Berner, Networked Virtual Park, Practical Applications of Computational Intelligence Techniques, L. Jain, P. De Wilde (eds.),Springer Verlag, Vol. 16, ISBN: 0-7923-7320-0, pp. 65-88, 2001
  27. N. Magnenat Thalmann, P. Kalra and L. Moccozet, Virtual Humans, in HyperReality: Paradigm for the Third Millennium, N. Terashima and J. Tiffin (eds.), Routledge, pp.54-79, October 2001
  28. N. Magnenat Thalmann and D. Thalmann, Deformable Avatars, in Deformable Avatars, Kluwer Academic Publishers, 2001
  29. H. Seo, F. Cordier, L. Philippon and N. Magnenat Thalmann, Interactive Modelling of MPEG-4 Deformable Human Body Models, in Deformable Avatars, Kluwer, 2001, Kluwer Academic Publishers, pp. 120-131, 2001
  30. S. Kshirsagar, S. Garchery and N. Magnenat Thalmann, Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation, in Deformable Avatars, Kluwer Academic Publishers, pp. 24-34, 2001
  31. N. Magnenat Thalmann, The Virtual Actor, in Global playerer 1, local hero, positionen des Schauspielers im Zeitgenoessischen Theater, ePodium Verlag,Germany, pp. 185-196, 2000
  32. N. Magnenat Thalmann, Virtueller Raum – Virtuelle Realität, in Lebensräume Spielraüme Schutzräume, Walter Verlag, Zürich und Düsseldorf, pp.152-163, 1999
  33. N. Magnenat Thalmann and D. Thalmann, Virtual Reality Software and Technology, in Encyclopedia of Computer Science and Technology, Marcel Dekker, Vol. 41, pp. 331-361, 1999
  34. J. Kuntz and N. Magnenat Thalmann, Vom Flug ins 23 Jahrhundert, Eine Professorin auf virtuelle Reisen, in Alles gut, Suhrkamp taschenbuch, pp. 182-190, 1998
  35. P. Volino and N. Magnenat Thalmann, Interactive Cloth Simulation: Problems and Solutions, in Virtual Worlds on the Internet, R. Earnshaw and J. Vince (eds.), IEEE publisher, pp. 175-192, 1998
  36. N. Magnenat Thalmann and D. Thalmann, The Virtual Humans Story, in IEEE Annals of the History of Computing, Vol. 20, No.2, pp. 50-51, 1998
  37. T. K. Capin, I. S. Pandzic, N. Magnenat Thalmann and D. Thalmann, Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments, in Virtual Worlds on the Internet, R. Earnshaw and J. Vince (eds.), pp. 157-174, 1998
  38. N. Magnenat Thalmann and L. Moccozet, Virtual Humans on Stage, in Virtual Worlds: Synthetic Universes, Digital Life and Complexity, Jean-Claude Heudin (ed.), NewEngland Complex Systems Institute Series on Complexity, Chapter 4, pp. 95-126, 1998
  39. N. Magnenat Thalmann and D. Thalmann, Computer Animation, in Handbook of Computer Science, CRC Press, pp. 1300-1316, 1996
  40. N. Magnenat Thalmann and D. Thalmann, Computer Animation in Future Technologies, in Interactive Computer Animation, Prentice Hall, pp. 1-9, 1996
  41. N. Magnenat Thalmann and P. Volino, Sculpting, Clothing and Hairdressing our Virtual Humans, in Interactive Computer Animation, Prentice Hall, pp. 205-234, 1996
  42. N. Magnenat Thalmann and D. Thalmann, Computer Animation: a Key Issue for Time Visualization, in Scientific Visualization, Academic Press, pp. 201-222, 1994
  43. N. Magnenat Thalmann and D. Thalmann, Creating Artificial Life in Virtual Reality, in Artificial Life and Virtual Reality, John Wiley and Sons, Chichester, pp. 1-10, 1994
  44. N. Magnenat Thalmann and D. Thalmann, The World of Virtual Actors, in Virtual Worlds and Multimedia, John Wiley and Sons, pp. 113-126, 1993
  45. N. Magnenat Thalmann and D. Thalmann, Human Body Deformations Using Joint-dependent Local Operators and Finite-Element Theory, in Making Them Move, N. Badler, BA. Barsky, D. Zeltzer (eds.), Morgan Kaufmann, SanMateo, California, pp. 243-262, 1990
  46. N. Magnenat Thalmann and Y. Yang, A Survey on Cloth Animation Methods, in New Trends in Animation and Visualization, N. Magnenat Thalmann, D. Thalmann (eds.),John Wiley and Sons, 1990
  47. B. Arnaldi, G. Dumont, G. Hégron, N. Magnenat Thalmann and D. Thalmann, Animation Control with Dynamics in State-of-the-Art in Computer Animation, Springer Verlag, Tokyo, pp. 113-124, 1989
  48. D. Boisvert, N. Magnenat Thalmann and D. Thalmann, An Integrated View of Synthetic Actors, in New Advances in Computer Graphics, Springer Verlag, Tokyo, pp. 277-288, 1989
  49. N. Magnenat Thalmann, M. De Angelis, T. Hong and D. Thalmann, Human Prototyping, in New Trends in Computer Graphics, N. Magnenat Thalmann, D. Thalmann (eds.), Springer Verlag, Heidelberg,      pp.74-82, 1988
  50. N. Magnenat Thalmann, L. Forest and D. Thalmann, Integrating Key-frame Animation and Algorithmic Animation of Articulated Bodies, in Advanced Computer Graphics, Springer Verlag, pp. 263-274, 1986
  51. M. Fortin, N. Léonard, N. Magnenat Thalmann and D. Thalmann, Animating Lights and Shadows, Computer-generated Images, in Computer Generated Images, Springer Verlag , pp. 45-55, 1985
  52. N. Magnenat Thalmann and D. Thalmann, Controlling Evolution and Motion Using the CINEMIRA-2 Animation Sublanguage, in Computer-generated Images, Springer Verlag, pp. 249-259, 1985
  53. N. Magnenat Thalmann, M. Fortin, L. Langlois and D. Thalmann, MIRA-SHADING:  a Structured Language for the Synthesis and the Animation of Realistic Images, in Frontiers in Computer Graphics (Ed. T.L. Kunii), Springer Verlag, Tokyo, pp. 101-113, 1985
  54. N. Magnenat Thalmann, D. Thalmann and A. Larouche, TOPCAG: Top-down Computer-aided Graphics, in Applied Systems Research and Cybernetics, Pergamon Press, Vol.5, pp. 2223-2227, 1980